![]() However this only provide heat at the close vicinity. This can be a emergency measure when warmth drop due to breaking of armor.Ī third method is to light a bonfire in the cold locations with a torch. Whiskey provides a short duration of immunity to cold for the cowboy and heal for some hit points. Note that the Indian armor from spirit caves does not provide any warmth.Īnother method is to drink whiskey. T3 armor(fur set/bear fur set) provides higher warmth then other armor and is ideal for this purpose. This can be achieved by wearing warm clothes and/or holding a torch in the main hand, which provides 4 warmth. The most straight forward method to fight the cold is to increase the total warmth value of the cowboy. If the meter is allowed to drop further to 0% the cowboy will get into a freezing status that he will move slowly and taking damage until the meter rise again. When the meter drops to 50% a freezing icon appears above the cowboy. The larger the difference is, the faster the changes will be. The game has a hidden warmth meter that does not change when the cowboy has 5 warmth, decreases when lower then 5 and increases when higher. The minimum warmth requirement is 5 but it is more desirable to be higher. Note that warmth is not required in the Indian tribe. Blocked Snowy Passage, Northern outlaws' stopover, Highlands, Iron mine and Snowy maple forest. ![]() ![]() ![]() This is taken into account when the cowboy visits the northern cold locations, i.e. ![]() Warmth is the parameter to indicate how well the cowboy is protected from cold. ![]()
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